package com.goldsprite.gameframeworks.simplephys.shape;

import com.badlogic.gdx.math.Rectangle;
import com.goldsprite.gameframeworks.utils.math.Vector2;

public class PhysRect extends Rectangle {
	public Vector2 vel = new Vector2();
	public Vector2 pos = new Vector2();
	public float hx, hy;
	public PhysRect(){}
	public PhysRect(float x, float y, float width, float height) {
		super(x, y, width, height);
	}
}
